REVIEW SHFiguarts Kyrieloid, Bandai
This is a review of SHFiguarts Kyrieloid an action figure from Ultraman Tiga series produced by Tamashii Nation x Bandai.
SHFiguarts Kyrieloid Review
I feel that the shoulder area is a little more difficult than in the play, but the complicated details were precisely reproduced and the painting was polite.
Head
It features clear parts for the eyes and forehead that make you cry with an eerie design that seems to be an enemy character. The skin feeling that the color is bleeding and the details such as the crown and ears were also realistically painted.
Body
The asymmetrical special design is also reproduced as the image in the play. The orange on the left chest is reproduced with clear parts.
Arms and Legs
The impression that the shoulder area looks a little more rugged than in the play. This area was also precisely shaped and the skin pattern was finely painted.
The movement is not so good and the neck and hips can swing greatly, but the shoulders are barely horizontal. The elbows and knees were also about 90 degrees. The hip joint is widely movable back and forth and sideways.
The grounding property was also reasonable. option. Hell flame bullet effect parts. This is integrated with the wrist and can be used by exchanging the wrist. The effect is heavy, and if it is left as it is, the angle cannot be maintained, so it has a support. It's pretty tough, but the overall height was the same.
Movability and Articulation
As mentioned above, the movement was not so good, and the fact that the shoulder joint was easy to come off was troublesome. The neck and waist can rotate firmly. If you keep the balance, you can stand on one leg.
You can also reproduce the pose that you did in the play, like raising your arms and looking up at the sky. Hell flame bullet effect is large and powerful. Confrontation with Tiga. Both are realistic, so it is possible to reproduce the atmosphere close to that in the play. It was a sky type, but I fired a prison flame bullet.
Summary
This is the review of SHFiguarts Kyrieloid. I feel that the shoulders are a little rougher than in the play, but the eerie features, the unique asymmetrical design, and the skin feel are realistically reproduced, and it is quite cool.
Maybe the design is prioritized for movement? The elbows and knees didn't bend so much, and the shoulder joints were easy to come off, so I had a little habit, but the movements I was doing in the play are generally reproducible and have powerful effects, so I'm particularly dissatisfied. Wasn't there.
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